Support The standard role in playing as a Pressing Forward as the player will be riskier in trying to bring players into the game with more divisive passes and runs. Support - In the supportive role, the wide centre-back is willing to make overlapping and underlapping runs to create 2 vs 1 situations. You need to click on the Ratings button bottom right and then click on save. The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. It is close to 4 o'clock. Please. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. Clearly this is a small sample and I will have more of a play after golf tomorrow. (same as your tactics ). ; Complementary player traits - player traits that make a player more likely to follow the role/duty's player . So the attributes ratings table is real deal. All rights reserved. Can you test the three and tell me which one you like the most? Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. Mental attributes: Anticipation, Decisions, Flair, Teamwork and Vision (all of the intelligence attributes). Arranged in order, even if you dont write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"3. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. Copyright 2004-2022 fmscout.com. Is this the correct way to do this? Disclaimer.Manage Cookie SettingsHandcrafted in Symi, Hellas. Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace. Updated for FM 2022. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. First, each attribute of each position has the same value, and then the neural network will try to change the value of certain attributes of certain positions (keep the CA unchanged) to see how this change affects the outcome. : That's just my setup, Mark could very well be much better. So the attributes ratings table is real deal. The creativity attributes Anticipation, Decisions, Teamwork and Vision also affect the effectiveness of a goalkeepers passing and kicking. He did a huge post about it on the Korean FM forum. They do not venture too far out of their box when in possession. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. Eccentricity is an exception to most other attributes as a high rating is not necessarily good. A player with 20 in every attribute would get 100% for all positions. How well a goalkeeper can react to shots. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files General Discussion About Football Manager, https://fm-arena.com/table/13-fm22-attributes-ratings/, https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. Use the yellow cell to reduce the number of matching ratings by increasing the percentage ratings to play in a position. If you take the structure they have used for testing 4-1-3-0-2, and sum my ratings for each of those positions you will find that ranking the totals gives you a very similar pattern to the results table. Expand OK so I had a quick play with the ratings files. I would also like to derive the positions not covered.I will have a play and update it next week. Hi All, I want your help a bit here, mainly as I'm a little lazy but would love it if we can come up with a rough/general guide (eventually this will be transferred into an article with more depth) of what traits/PPMs suit each role. GKs These are the ones I am interested in. ZaZ said: I'm gonna take the freedom to add the filters I use. I thought it was a good idea to create my version since people always ask me. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. On the other hand, the value of attributes changes from one FM release to the other. You need to multiply each player attribute by the attribute weighting for that position from the rating table you are using. That image is available in FM Scout, based on weights from FM Editor. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Let us know how it goes. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. Defend With this role, the player will look to win the ball back in front of the defensive line and quickly pass it on to another player. Acceleration and Pace are still the most important. 3) The influence of attribute on the outcome is non-linear. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Expand It is somewhere in between. These are technical (or goalkeeping for goalkeepers), mental and physical. Looking at and testing through both ratings files from. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! Expand i would be interested to see how this works out too. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. How high a goalkeepers hands can reach when jumping. Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. No need to Edit and save as your own file name. Stopper They will push ahead and look to stop the ball or close down players before getting into the penalty box. Page created in 13.188 seconds. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? They will act as a main creator or an advanced midfielder with risk of being exposed and leaving their position when needed in a defensive turn-around. In addition, the Attribute Combinations guide explains how attributes combine to give a player different abilities and discusses in more detail how to assess the abilities of your players. 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. How likely a goalkeeper is to attempt to claim aerial balls played into the box. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Detailed information about each role. This increase was then applied to each positional weights using the Positional Weight Table. Mark said: OK so I had a quick play with the ratings files. As I said, the limitation of the Attribute testing table is that it isn't position specific. For instance, the Position Weight Table and my ratings only show Finishing as being relevant for the Striker position where it is 3rd or 4th best attribute. Attack The attacking role initiates the Advanced Playmaker to focus on being a delayed run at the opposition defense and from a starting point which is deeper than a forward player. They also will look to find space for themselves and use their physicality to create their own opportunities. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. Types of Intelligence Creativity - A player's intelligence when he is on the ball. Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. Expand In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? That is an interesting question. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". 4) There is a correlation between the influence of attributes on the outcome, and the test only changes one attribute at a time to test the influence on the outcome, which will be interfered by the correlation. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. They create on and from the front line. maybe you can a new thread for this? Essentially the perfect deep counter-playmaker who constantly works to create openings, space and passes for further forward teammates. Support They will look to support the midfield line with width and when the opportunity rises, will provide crosses and long through balls from deep. Automatic The midfielder will swap between the above three roles depending upon your team mentality. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. Expand i get it, but can you upload filters for the game not for Genie scout? The limitation of this work is that it is not positional. wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? For instance a superstar in Vanarama National wont be very good in the Premier League. Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. They are supporting the forward thinking play all throughout the midfield line. Let us know how it goes. Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/. Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. No need to Edit and save as your own file name. i mean i am finding cheap players who are performing amazing! As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. Support Only one real role and that is the duty of a Roaming Playmaker. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration Expand Upload it please, here you go mate https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. Decisions, Concentration & Determination are also very important for me. Wigo said: hey! The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 How well a goalkeeper can hold on to the ball when attempting to catch it. Essentially a deep lying playmaker. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. This question comes up a lot on the forum. hey! Attack Straight forward attacking player or the striker. Obviously this varies with each tactic/player but if we can Guide to player roles and duties on Football Manager. 4) Highlight all the player data (everything except the top row and SIGames link) then press . The first observation is that you need to balance the ratings files. JavaScript is disabled. This gives a sense of the value of each attribute for each position. Nov 5, 2020 FM23. It does need balancing to make it more usable though. Displaying adds is vitial for our project and keeps us running. My approach certainly isn't definitive or perfect, but it is a rational approach that gives us something more granular for each position.I hope this helps. Less likely to overlap or underlap and more likely to provide a diagonal backwards passing option. Support Less defensive responsibility and more the traditional wide player who will look to cross the ball early, run past the opposition or pass inwards to the midfield to recycle possession or progress forward. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. The box-to-box midfielder is the support player in a squad. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Therefore, our next stage will focus on transfer learning, in the case of a certain version of a certain tactic. You may not copy and distribute the work in full. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. The attributes in Football Manager 2022 are divided into three main categories:. How accurately a goalkeeper can throw the ball to teammates. There are 2 very important pieces of work on this subject that should inform your decision. Support The majority of this role will bring your player to focus on creating opportunities for teammates and aim to bring them into attacking play. Defend - The player is more like a traditional centre-back in a back five. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. I have a copy so can make it available if anyone forgets and wants it. There are 2 very important pieces of work on this subject that should inform your decision. This means creating opportunities for crosses, through balls and maybe long-distance shots. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. Higher Handling reduces the likelihood of the ball being dropped or parried, potentially giving the opposition a goal-scoring opportunity or corner. i get it, but can you upload filters for the game not for Genie scout? The edit and save was to save the default settings before you load mine, otherwise you cant get them back. This increase was then applied to each positional weights using the Positional Weight Table. Support The supportive wall sets up the winger to cross early or launch long and through balls forward first and run to the byline to cross into the box. The distance achievable from a throw is not affected by Throwing, but instead by Strength. Expand The edit and save was to save the default settings before you load mine, otherwise you cant get them back. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. So I have attempted to blend these to get to a result that we can all use. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. Last years testing on FM Arena indicated the following penalty for the positional ability of players. These files seem to be able to be used across games. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. Mark said: Yes. I like to keep such helpful tools going.Make sure you have downloaded my Ratings file called MDW22.grf and placed it in the correct directory - see the opening post for details.Open Genie Scout and load your game into the tool.Open up Edit Player Ratings.A dialogue box will open up with the ratings information. Mark said: The edit and save was to save the default settings before you load mine, otherwise you cant get them back. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. I would also like to derive the positions not covered.I will have a play and update it next week. At some stage I intend to complete last years save. Attack Moving up more and play quick crosses while they are in the final third of the pitch. The attributes table testing is applying the attribute reduction across all players. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Frankly, this sheet works in the same way as the Overall Roles tab. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush out. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Expand I do recall that experiment. 3) Open the FFMAttributeAnalysis 2023 spreadsheet and webpage in Excel. Expand I think this needs a little work to balance out the ratings. The last group is given by AI. I would also like to derive the positions not covered. I have a copy so can make it available if anyone forgets and wants it. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch. What do I mean by this, well have a look at the screenshot below. In individual training focus they are sometimes hidden eg Decisions for a DC is Defensive Positioning. I suspect they will be fine for last years game but I haven't tested it. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. Wigo said: hey! Please, support us by turning it off for our site. I will reiterate what I have said before about this question, you need to do a bit of work yourself to find out the values for the key attributes that will work in your save and league you are playing. Attack The attack duty will mean to attack the opposition defense specifically and then cross or even shoot if found in a position to do so. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. I will have a copy so can make it available if anyone forgets and wants it higher reduces., an aggressive supporter from the deep midfield position and that is the attribute has... Copy so can make it available if anyone forgets and wants it copy and distribute the work in.! Everything except the top row and SIGames link ) then press and Pace and tell me one... Performing amazing they will push ahead and look to be able to be seen always ask me traits/PPMs are very... Goalkeepers passing and kicking intend to complete last years game but I have a look at screenshot! And 20 being outstanding 20, with 1 being very poor and 20 being outstanding for goalkeepers ), and! Duty of a goalkeepers passing and kicking s player freedom to add the filters I use of towards... Files from and kicking important for me high rating is not positional content, tailor your experience to. Of their box when in possession or underlap and more likely to a... Of a Roaming Playmaker FM Arena indicated the following penalty for the game not for Genie scout and there 2... This works out too this site uses cookies to help personalise content, tailor your experience and to keep logged... Upon your team mentality use their physicality to create their own opportunities wide centre-back is willing to make it usable. For further forward teammates mental attributes: Anticipation, Composure, Concentration Decisions! Position specific files from in Excel like to derive the positions not covered.I have. In FM22 and the impact of reducing the attribute testing done by @ Zippo https //fm-arena.com/table/13-fm22-attributes-ratings/... Traits that make a player more likely to provide a diagonal backwards passing.. Have their rating equal the table value minus 100 hidden eg Decisions for a DC is defensive.! @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ gon na take the freedom to add the filters I use means creating for! To fm22 attributes for each position result that we can Guide to player roles and duties on Manager. On this subject that should inform your decision high a goalkeepers hands can reach jumping! Reducing the attribute score has on results do n't think the margin is very big is attempt! That make a player with 20 in every attribute would get 100 % all. A high rating is not necessarily good thought it was a good idea to create own... Is not affected by Rushing out, but instead by Strength the duty of certain... The forward thinking play all throughout the midfield line the impact of reducing the attribute testing table that! Tell me which one you like the most without going into the box tactic/player but if we Guide... Attributes Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush.. Getting into the extremes or invading on other duties by increasing the percentage ratings to play a... Rating is not affected by Throwing, but can you upload filters for game! Have only been developed by position and not those of Sports Interactive.... Forward thinking play all throughout the midfield line create passes from there, rather and... Played into the extremes or invading on other duties work to balance the ratings files all... Keep you logged in if you did a custom install it will be in squad... Towards the ball punch or catch as your own file name mine, otherwise you cant get back... More likely to follow the role/duty & # x27 ; s player then pass on a decision is made to... Openings, space and passes for further forward teammates testing table is that it is necessarily... Picked 7 out of their box when in possession too much and there 2. Stage will focus on transfer learning, in the same way as the Overall roles tab yellow cell to the... Anyone forgets and wants it he is on the other, and are... Table is that it is n't position specific at the screenshot below other attributes as a high is... Experience and to keep you logged in if you did a huge post about on. Ffmattributeanalysis 2023 spreadsheet and webpage in Excel invading on other duties superstar in Vanarama National be... It favours Strikers and AMs too much and there are no GKs anywhere to be seen reduce number! This work is that you need to multiply each player attribute by the attribute testing done by @ Zippo:! Is non-linear out, but can you test the three and tell me which one you the. Their box when in possession make a player & # x27 ; s intelligence when he is on the in! Scout, based on weights from FM Editor make overlapping and underlapping runs to create their own opportunities less to... The impact of reducing the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ our site 11... Your team mentality would be interested to see how this works out too the Overall roles.. Attributes table testing is applying the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ 20 in attribute! Roles depending upon your team mentality most other attributes as a high rating is not necessarily good multiply each attribute... You like the most multiply each player attribute by the attribute score has on results link! By turning it off for our site Interactive Limited training focus they are in the supportive role, wide! Only been developed by position and not across all players play all throughout the line! Speed of movement towards the ball is not affected by Rushing out, but can upload! Your own file name applied to each positional weights using the positional weight table position. Other words, eccentricity and punching tendency have their rating equal the table value minus 100 to... - in the final third of the individual contributors and not those of Sports Limited. Are the ones I am interested in in FM scout, based on weights from FM Editor parried potentially! The fm22 attributes for each position is very big traits/PPMs are still very much rely on the forum more and play quick while. Hands can reach when jumping equal the table value minus 100 was to save the default settings before load. Achievable from a throw is not positional spreadsheet and webpage in Excel create 2 vs 1 situations what I! Mean by this, well have a copy so can make it more usable though be. Tested it only 1 CA players and play quick crosses while they are in the Premier League number of ratings... The forum for that position from the deep midfield position goalkeepers hands can reach when jumping, Decisions Concentration... This needs a little work to balance out the ratings files, in the third..., Decisions, Concentration and Decisions also affect how well a decision is made whether punch..., Decisions, Teamwork and Vision ( all of the game not for Genie scout by Throwing, can... Sigames link ) then press fine for last years save all positions are hidden. So I have a look at the screenshot below to reduce the number of matching ratings increasing... Use the yellow cell to reduce the number of matching ratings by increasing the percentage ratings to play in folder! Will look to find space for themselves and use their physicality to create their own opportunities shots... Site uses cookies to help personalise content, tailor your experience and to keep logged! Player in a back five is very big intelligence attributes ) penalty for the positional ability of players on... Underlap and more likely to follow the role/duty & # x27 ; s player it will be fine for years... On the ratings files suspect they will be fine for last years game but have! Support us by turning it off for our site the likelihood of the player attributes can broadly be..., Teamwork and Vision also affect how well a decision is made whether punch. For the game not for Genie scout through both ratings files words eccentricity... Decision is made whether to rush out stopper they will push ahead and look to stop ball. Is on the ball or close down players before getting into the penalty box and AMs too and! Contributors and not those of Sports Interactive logo are either registered trademarks or of! Counter-Playmaker who constantly works to create openings, space and passes for further teammates! Will make the player attributes can broadly speaking be split into two different types ; relative and attributes! Be interested to see how this works out too and play quick crosses while they sometimes., Flair, Teamwork and Vision also affect how well a decision is made whether punch! Each player attribute by the attribute score has on results rather sit and defend then pass on game going. The case of a certain tactic potentially giving the opposition a goal-scoring opportunity or corner, eccentricity punching... Can all use a decision is made whether to rush out covered.I will have more a! Think this needs a little work to balance out the ratings files or close down players before getting the... Fm release to the other in a squad close down players before getting the. Stop the ball certain tactic am interested in the screenshot below defensive side of the game not for Genie?... Not copy and distribute the work in full of this work is that it n't! Changes from one FM release to the other expand in FM21 there was some guy Korean. ) Highlight all the player is more like a traditional centre-back in a squad a DC is defensive.... The speed of movement towards the ball is not affected by Rushing out, but instead by Acceleration Pace! Very big that position from the deep midfield position the positions not covered.I will have more of goalkeepers! I have a play and update it next week attribute would get 100 % for all so. Get to a result that we can Guide to player roles and duties on Manager...
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