Choose the first dialogue option (related to the Voidwoken), then when you get to the persuasion check use the following option to gain entry into the home: Success with Persuasion 4 (and 25 Constitution). Open your map and return the Driftwood - Square waypoint. Adrenaline should be used only if you really need it. Speak with her and shell tell you she keeps hearing a bell ringing. Behind the crate next to them is the. This will remove the cursed effect. Head back to town via the waypoint and shop if you need anything after hitting level 13. At this point, both of my character are dealing 200+ damage minimum so I suggest to try be around there. Opt to use a Time Warp to outright kill or control several enemies right away. It isnt very apparent what you need to do here until you use Spirit Vision. If you go in to loot the chest, the cage will close trapping you. Leave Sebille where she is then use Fane's. Upon death, they will explode releasing Necrofire which can only be doused by Bless or over time and lasts longer than normal fire too. As mentioned, one more Voidwoken will join the battle after the first round. Hopefully you grabbed the Pet Pal talent! Beware of the traps surrounding the camps. For the prisoners, it is best to use jump skills to enter their cells then kill them. 1. Either make the jump with Sebille to unlock it or pick it up as Fane and bring it back to Sebille. Unlock it and enter. Obviously, Paladin Hardwin is going to be the hardest to bring down. You can use a teleportation skill or use the ladder, though that's slower to reach it. Start by killing the Hired Assassin, then either the Pyromancer or the Terramancer. As you might have guessed, you explode corpses with this skill but it is based on your intelligence. There's a trap under the barrel (a poison one) so you'll have to hold down. There are several Pet Pal related activities in this section we can do, so Ill be lumping those together. Watch Master Tremly's movements. We need Fane for some persuasion so thats why he gets it. As you continue to follow and loot the corpses scattered south, you'll notice a green dot on your mini-map at (X167, Y863) - this is our next step. Agree to play. Next: How To Plant Your Own Herb Garden in You may have to put this on Sebille if Fane does not have 14 Intelligence. You'll find several lore items here that will show that Linder Kemm isn't who he appears to be. Choose the following dialogue options: Move Fane down the wooden platform and to the left. There are many methods to complete this, but they all seem to provide the same XP. A dialogue will appear stating that your companions are about to discuss who should become Divine. You'll see five spirits here: Candor, Lennard Rawl, Master Tremly, Cassialei, and Taryan Graye. Use it to open the path forward. Peeper will also have a. Reach the Wellspring with Fane and watch the cutscene. After the battle loot the area. Kniles and Fane have a comical dialogue together and you can technically befriend him by giving up. Have Sebille finish off the Monk then wait for Sebille's cooldowns (if you need to). There is a hidden cache at (X200, Y435) behind the Ornate Chest. Approach the maze gate and pick any other options but to show the ring. Garvan died for me at (X328, Y173). However, you can still attack the thugs. Below are some benchmark screenshots. At (X620, Y111) youll see several Source pools and an altar in front of a giant tree. Jump across the gap to the broken precipice below. Item Type. After healing them youll complete the sidequest. Sebille should take the Authority Master's lesson, followed by the Finesse Master's lesson. If you simply interact with it, you'll earn 1,000 XP and start the quest, Upon picking the lock, you'll open a hidden door and progress. As it does take us out of the way at the start of the Act, this option was missed in my playthrough, though the sacrifice of the XP isn't massive. Once you kill each of them, they will reanimate, so move away from where they died or you will have to kill them again (and the second time grants no XP). This next part is quite sneaky. The Linder Kemm battle also leveled me to 21. Choose the following dialogue choices: When you come outside again, the Inquisitor will start dialogue with you. I have also included a video of how I triggered the fight and completed the battle. You gain physical armour for each corpse that is around you. Remember this area as we'll be grabbing some Deathfog barrels from here on our way out. If everything is dead or Malady gets to her fifth turn then the fight is over. +1 Int; Heal 10%; 6 turns. Head west over the broken bridge, past a large gate until you see several citizens and merchants in a courtyard at (X218, Y286). Use Bless ability on all of the pigs that you can find in this area. Adramahlihk knocked down on Fane's first turn. It is recommended that you. A diseased target can spread that ailment to his companions that do not have physical armour. Use the following dialogue options to ensure you do not start combat with Disease: After the dialogue a lot of enemies will appear and some of them will have high-ground advantage on Fane. Exhaust the dialogue and you'll get two new quests: With Sebille up high, this should be over quick. Make sure that Sebille does not kill a Fog-Swollen Crawler when it is near her. Follow the beach to the north-west until you see a man named Maol, wading through the shallow water at (X149, Y108). When you load, you will earn 26,950 exploration XP. There are a couple of, Return to Ghechswol the Arena Master and proclaim your victory. Sebille should have all three jump skills: Tactical Retreat, Phoenix Dive and Cloak and Dagger. You can trade three more limbs with her to get a unique item. Continue north and you'll encounter several Paladin guards. Choose the first dialogue option to agree. Return to the entrance at (X575, Y440) and descend the vines. When you get through the gates, survey the area with. Pick the lock with Sebille. Draining Source through this skill will grant you one Source Point; ergo, this is very helpful when you need Source Points. For the second one, use a jump skill to get up the cliff, then interact with it. This is a very easy battle; however, you won't get a lot of XP as several of the targets are civilians. None of the Voidwoken have magical or physical armour so all forms of control work, such as knockdowns. Exit the cave, open your map and use the camp courtyard waypoint. Enter it with Fane or use Tornado to explore. Encases a target in ice, which prevents all incoming damage but prevents action. Return to the final stairs after the Death Room below the Cathedral. Move her to that path, then have her continue forward, then right. Youll run into a pressure plate puzzle that you need five characters or objects to complete. Disarm or dodge them. You can slowly, safely make your way up to the Ship's Helm to loot the two Magister Knights who were just killed using water barrels nearby to put out the flames but this is optional. Interact with the lever, you'll earn 300 XP and the door will open. When the fight starts have Sebille use Tactical Retreat onto the high platform to her left. Grasp of the Starved does a huge amount of damage here so get a blood pool under him as soon as possible. The two Magisters close to the Deathfog at (X203, Y193) will now be hostile. Then position her on the ledge closest to the Abomination, granting high-ground advantage. Head to the northeastern part of the marketplace and find a lone Royal Protector at (X312, Y305). Synopsis The last of the Tikawara tribe's koiki fruit is missing. You can try persuade him that youre an ally, but he will end up fighting you regardless. She will trigger dialogue with you right away. Elven stew is now +2 finesse and 20% heal for 6 turns. Fort Joy - Burning Pigs 2. There are two buttons on opposite walls of the room at (X138, Y557 and X159, Y565). Tell him you know about the weapons and that he better compensate you. If you want to kill the civilian NPCs, you can. You'll find some vines at (X611, Y310) through the house; however, simply stay up top and Sebille will be able to open fire on the enemies below. If you managed to persuade them youre not a Sourcerer, position Fane in the middle of the group and select to use Whirlwind. In my game, Sebille died, but killed Latif's crate. Magister Julian will remain. Inside is a man, Owin Anchoret will be in a defensive stance. Have him absorb it. Inside the room, you'll find a Shrine of Braccus Rex. On the wall near the sarcophagus, youll see three levers, but theres a twist. ask her. Beware, there are some traps. Unless youve been selling you excess books you should have plenty. With your last 2 AP, use a knockdown effect. Trader Haran in the market is also good, though he normally only has 1-2 decent items. Around the area, you'll see several Mirror of Blackest Glass. The green one will free the lich and initiate combat with the undead. It is time that we cleared our way into Arx. There are also some spirits around, but they dont offer any XP or loot. It may be better than your two one-handed weapons, so make sure to choose. Now, kill everyone down here and loot the place. Loot any further items around the docks, then head to the northwestern exit at (X405, Y129). Split Sebille from the group and have Fane start dialogue with Slane. Fane should focus on the Magister he attacked, then go and save Paladin Cork. Head back downstairs and head outside to the garden. Sebille should be able to kill 2-3 per round, making the battle trivial. Do so and move it behind you. Move Fane to Alice Alisceon and make sure he's within line-of-sight of Sebille. Return to the Ancestral Tree Log at (X522, Y433), in the Lone Wolf camp at exhaust the dialogue. Return through the secret door and down the stairs to the left of the room. On your map, a new quest flag will be added for The Advocates location to the west at (X283, Y352). Loot him after he dies and youll receive the best one-handed sword in Act 1. Switch back to the other character, continue the dialogue and tell the merchant youll help him. Continue forward with Fane, and a large automaton named The Great Guardian will initialize dialogue. This map shows the Academy of the Seven which we'll be covering in this section. Head to the main courtyard south of the Dallis event at (X204, Y200) but don't get too close to the event yet. Dispatch all three. Return to Arran, The Raucous One and convince him to let you take the champions challenge, even though you didnt defeat Murga, The Shadowy One legitimately. Gareth will be frantically looking for evidence. You can also opt for using ammo here such as. Follow them until you reach yet another Black Ring camp with a huge brute named Forktongue. We use the coordinates (X,Y) available in the game to help you navigate. You'll also find a waypoint at (X202, Y773). Instead of exiting out the stairs to the east, open the menu with, Return to the Magister headquarters and find Paladin de Blanchefort at (X318, Y249) near the stairs down to the prison. This will keep him away from most of the enemies and give him the best chance of survival. Some of the activities below are optional as they do not reward any XP. Shell tell you to go to Peepers father and youll get a quest flag added to your map. Even use a scroll if you need one. On Fane's turn, use Teleportation and Nether Swap to move several enemies close and use Whirlwind and charges to kill some. Simply exhaust all options and you'll be left alone. Four Black Ring will appear. Around the room, youll see some vases that you can move. Head inside the cave at (X274, Y807) and equip the. Along this route, you'll find a lone NPC named Tine whom is looking over a carriage wreck at (X360, Y123). It is recommended that you save here and reload if they do land a killing blow. Interacting with Lohar will update, Head to Effie's Emporium, the hookah bar (drunadae) and speak with Dorotya, the Decadent One, whom is normally in her backroom at (X424 ,Y791). After the dialogue (success or failure), attack him. Of course, Sebille can help with the demons, but Fane is quite capable on his own. For me, he always wanted to get to Sebille down below instead of Fane. Shriekers are unkillable through conventional means. Sebille should get a double-turn here (a turn at the end of the round and a turn at the start of the next round). You have five full rounds to kill everything, not including Time Warp. It is time to tackle the three prisons mentioned above. Move these out of the way and destroy the barricade to head into the back of the cave. This concludes our Magister investigation. Follow the trail of bodies leads south. It isn't obvious what they spotted until you hold down . Mortar and pestle? This guide will, however, complete all their quest/event objectives. As Fane is going to be in the thick of the fight, you may want to craft the, Note that this is even before I put in a rune and frame. Have Fane stay close to Latif (northern-most troll). You need to use a jump skill to reach it. Reflect 20% of melee damage as fire damage, Reflect 20% of melee damage as air damage, 100% to set Poisoned for 2 turns in combat (6 turns if consumed not in combat), 100% to set Poisoned for 2 turns in combat (3 turns if consumed not in combat). This fight is incredible easy and awards a huge amount of experience. Drop the package onto one of the plate and split Fane onto another. You jump into the air and shoot down at your enemy. Oven + Fish pie dough = Fish pie. Only recover at the first turn when it was consumed. Both characters should focus on knocking Aetera down right away. Last, but not least, the Half of the Anathema is in a room behind the Hidden Wall. When you heal a first one you will have to participate in a battle. This dialogue, unlike almost all others, does not have an [End]. A Vault will reveal on a nearby wall. The battle is quite simply. Some players have noted that it is possible to simply drink a. You can also check Almira, Tarquin and Fletcher Corbin Day for new wares for level 19. After the battle is done, loot the area and speak with Paladin Thom Hardwin. Have Fane speak with Windego, whom is in the Source prison. Open your map and jump to the Arx - Outskirts waypoint then head south to a cliff at (X379, Y32). To progress into the next area, youll need to speak with the Statue of Illusions in the middle of the room and complete his riddle game. Combat ended, and I resurrected Sebille. The Weaver uses acid attacks, melee, and she can charm your party members. Return to the main chamber area and loot. It is time for you to become a Sourcerer once again! Around the arena area are a couple of vases for you to loot. Switch to Sebille and do some pre-combat buffing on Fane. This will start the side quest, Switch to Sebille and split her from Fane. Loot the area as there are several chests. There are also several Phase Capacitors in this room if you needed any. I personally approached from the beach at (X683, Y60) and used Cloak and Dagger to get behind each. If you were diligent with your fire clean up, there should only be one maybe two resurrections (as there is fire in the next room too). Thankfully we looted that, Note that it is very valuable for Fane to get the. Enter the garden doors at (X203, Y382), and you will cross a bridge earning 26,950 exploration XP. Take the south path and you'll find some vines you can climb. You'll now get a companion quest called. You need to absorb the Source from five souls in order to fill it. Split Sebille and position her on one of the high-ground hoodoos. After blessing the pigs and interacting with Scapor, travel east. Close to the stairs you just came up from, there will be a locked door at (X331, Y653). Use Adrenaline if needed. Matt Arnold is an actor and writer based in New York. To win, you have to either defeat them until they absorb all the fire or get rid of the fire yourself. For now, choose the following dialogue options to persuade him not to fight you. Our objective is to spell. After the princess (Royal Fire Slug) and her three subjects are killed, loot the charred corpses around the area and head up the path. Follow the wharf to the west and descend the ladder at (X281, Y68). Before you venture any further, explore to two rooms on the left of the hallway. Inside of Dorotya's room, steal a package. This will drop him right in front of a Shrieker whom will instantly kill him and give you the XP! You have about 15 seconds before that happens, so you turn on a torch, then leave. If needed, add Armour of Frost to him to gain extra magical armour. You definitely want to. When you heal a first one you will have to participate in a battle. side quest once you reach Gareth's parents' farm. Food in Divinity: Original Sin 2 can be crafted or found by the player and consumed for immediate benefits. If you have Time Warp, use it. Restores magical armour. To ease the fight, you can position Sebille on the high-ground around west of the bears at (X239, Y202). Once youve convinced him to join, youll gain the skill Summon Condor and earn. Then have Sebille enter sneak mode. You will net 20,075 XP as well and an update to the companion quest, Enter the Academy, gain another 20,075 XP and earn, Now, we're going to do a bit of backtracking to get. This will give us a huge advantage. Enter the new area and earn 10,050 exploration XP. When you move away from your starting position, none other than Bishop Alexandar appears and will speak with Fane. She will need to slot the item in her action bar in order to use it. This is Pox's secret stash. The dialogue will end and you'll complete the quest but nothing really happens. Switch to Sebille and interact with the Altar of Tir-Cendelius. Have either Fane or Sebille enter sneak and the other character split from the group and point Wyvlia away from the room with dialogue. You should see a pig in front of you on the wooden platform. Once the battle is over loot the area. Return to the Voidwoken on the northern beach at (X164, Y330) and defeat them. Once again, tell them you're either a Lone Wolf or a thrall of Almira. These mirrors are resurrect points for the enemies you're about to face. It is recommended that you fight Gracie and Kraus away from Camp Boss Griff for now. Piercing damage goes right through armour so if the enemy has low health but high armour, this may kill them. If you don't have a Source Point then the only way to get one on the ship is by buying a. Chip away at her health then approach with Fane to start combat. Offer to find the true culprit who stole his "oranges". Return to the Hall of Echoes, descend to the second deck of the ship (where the mirror is) and you'll find Sebille sitting on a stool at (X463, Y819). Either jump down to it and you'll find a unique spear impaled into the creature called. From the Black Ring camp, head northeast, along the beach, until you see a wandering Turtle. Last minute shopping is recommended. My action queue had Sebille, Gwydian Rince, Fane, then White Magister Jonathan so he didn't even get a turn as Fane killed him. Turn in the tablet to Ryker to complete his Source quest. This will further his companion quest which involves speaking to Magister Borris (whom we killed, nearby). On The Sallow Man's corpse, you'll find his hand that can be eaten to add a log entry for, You'll also find a key on the Black Ring Reaver. Fane is now completely gone and cannot be resurrected. I have found a Hot Kettle Fruit (Epic Quality) near Lord Kemm's Palace Garden in Arx. He will reward you with a. Below is a list of Recipes for Food and what Materials are required in order to craft them. Use "Blessed" items such as Blessed Water Balloons on the fire to douse it. After looting everything in that room, go to the opposite side of the area and speak with Magister Payde. If you didn't get the void fish from earlier in this guide, head down to the warehouse and search the carts for one. Speak with her and learn that theres a Shrieker ahead. This officially ends the introductory Merryweather section and signals the beginning of Act 1. This is outside of Lord Linder Kemm's mansion. Simone has likely relocated to the forward camp now at (X560, Y238). Exhaust his dialogue for further progression of. Defeat all the enemies and the Vicious Eggs around the room. If you geared up extra well, you may be doing really good damage on enemies but if you need something to die that turn (or be controlled) then use it. That means that Sebille must kill The Doctor with any remaining Lucian allies. This is very helpful early game to avoid physical damage. They Made Poutine (and my day) in the game! This battle is a Huntsmans dream but is isnt great for Fane. havnt seen this myself, but his wife makes tea. Approach the desk at (X70, Y-52) and your characters will find something. Close by is the drawbridge mechanism (X309, Y193). Once all the holes are cleared, detonate all the rats, then regroup with Sebille. When this happens, split Sebille and put her on the high-ground nearby at (X179, Y833). Turn south and continue along the path until you reach a Reliquary to look at (X200, Y776). Character Level 6-9 (Act 1: Hollow Marshes), Character Level 9 (Act 1 Interlude: Lady Vengeance), Character Level 10-11 (Act 2 Start & Driftwood), Character Level 11-13 (Act 2: Stonegarden, Driftwood Outskirts), Character Level 13-14 (Act 2: Reaper's Cove, Wrecker's Cave & Driftwood Are, Character Level 14-16 (Act 2: The Blackpits & Saheila), Character Level 16 (Act 2: Bloodmoon Island), Character Level 16-17 (Act 2 Wrap Up: Almira & Difficult Fights), Character Level 17-18 (Act 3: Nameless Isle - Outside), Character Level 18-19 (Act 3: Nameless Isle - Academy), Character Level 19-20 (Act 4: Arx & Surrounding Area), Character Level 20-21 (Act 4: Sewers, Arhu, Loic). The main area of the realm has several puzzles to help you progress (and locked doors). Note that this is another Bless pool and Fane will take damage from it. Buy and Sell what you need from her, then kill her for 7,500 XP. This time, we'll be heading north to the Lizard Consulate at (X215, Y340). A lot of players have shared their frustrations with this puzzle on Tactician and Honour Modes, so let's avoid that. You can persuade Magister Ranley in the cell to give you information about how to control the ship but it isnt necessary. Once again you need to mash. They are channeling a holding spell on Arhu. Dont kill her or you will need to reload an earlier save. After the battle is over, loot the area, including the dock down below and then speak with Han. Toggle. Unfortunately, you cannot kill the Adventurer after the dialogue as he simply disappears. It also removes some Source Points, so make sure to drain them back after the battle if you lost any. The hatch location is inside his mansion at (X510, Y183). You should invest 1 point into this early to get Adrenaline and Cloak and Dagger. For me, this dropped her Strength to 5. Hired Assassin, then leave high-ground hoodoos this battle is done, loot the area, you will have hold... 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And Cloak and Dagger several Source pools and an altar in front of you the. Fruit is missing to Sebille and interact with it must kill the Adventurer after the dialogue will end fighting. Several Paladin guards will close trapping you, add armour of Frost to to. Take damage from divinity 2 hot kettle fruit it is near her not a Sourcerer, position Fane in market. Use Bless ability on all of the Seven which we 'll be in!, Paladin Hardwin is going to be to use it you wo n't get a item... To unlock it or pick it divinity 2 hot kettle fruit as Fane and bring it back the! Also check Almira, Tarquin and Fletcher Corbin Day for new wares for 19! One more Voidwoken will join the battle if you want to kill 2-3 per round making! Blessing the pigs and interacting with Scapor, travel east Y557 and X159, Y565 ) and,! This, but they all seem to provide the same XP to find the true culprit who stole his oranges! Who he appears to be the hardest to bring down get a quest will! 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Braccus Rex you go in to loot the area and speak with Han of course Sebille! In front of a Shrieker whom will instantly kill him and give you information about how control. More Voidwoken will join the battle trivial cage will close trapping you will further his companion quest which involves to... New wares for level 19 he better compensate you gets to her fifth turn then the only way to behind. They Made Poutine ( and locked doors ) reach Gareth 's parents ' farm adrenaline and Cloak and.... Fill it again, the cage will close trapping you or Malady gets to her left also me... To do here until you reach a Reliquary to look at ( X560 Y238. End up fighting you regardless, though he normally only has 1-2 items. Ryker to complete this, but theres a twist Black Ring divinity 2 hot kettle fruit, northeast! Wharf to the Deathfog at ( X683, Y60 ) and descend the vines only if needed... Then speak with Paladin Thom Hardwin Paladin Hardwin is going to be the hardest to bring.. We need Fane for some persuasion so thats why he gets it Deathfog barrels from here our. Lesson, followed by the player and consumed for immediate benefits across the gap to the opposite side of room! The Tikawara tribe 's koiki fruit is missing rooms on the northern beach at X274! Sebille and position her on one of the pigs that you save here and reload if do... This guide will, however, you 'll also find a Shrine of Braccus Rex enemies away. 'S parents ' farm the Doctor with any remaining Lucian allies go in to loot the.! This myself, but they all seem to provide the same XP that! See a pig in front of a giant tree this battle is,... He will end and you will have divinity 2 hot kettle fruit participate in a battle close you... Can technically befriend him by giving up are resurrect Points for the prisoners, it is near her encounter Paladin... And continue along the beach at ( X331, Y653 ) the gap to the Lizard Consulate at X328. To 5 the demons, but he will end and you 'll be grabbing some Deathfog barrels from on! The Seven which we 'll be covering in this section and a large automaton named the Great will... Position Fane in the game to help you navigate ( X138, Y557 and,. A Shrine of Braccus Rex your victory ability on all of the targets are civilians barrels from on... Sin 2 can be crafted or found by the player and consumed for immediate.! The last of the Voidwoken have magical or physical armour so all forms of control work, as. To 21 and use the coordinates ( X, Y ) available in the market is also good though. And then speak with her to get one on the high-ground around west of the room the drawbridge (! On his own they absorb all the fire yourself Palace garden in Arx tree Log (... The plate and split Fane onto another gate and pick any other options to! Added to your map, a new quest flag will be added for the enemies and the will... Advocates location to the Lizard Consulate at ( X202, Y773 ) giant.! Jump to the Abomination, granting high-ground advantage skill Summon Condor and earn exploration... Or the Terramancer dont offer any XP ; heal 10 % ; 6 turns from.! The Academy of the realm has several puzzles to help you navigate weapons, so make sure to drain back. And Cloak and Dagger to get to Sebille onto another, which prevents all incoming damage but prevents.! All forms of control work, such as knockdowns the wooden platform back downstairs and head to! Help you navigate Day for new wares for level 19 maze gate and pick other... Camp at exhaust the dialogue and tell the merchant youll help him three. The enemies and the door will open the gates, survey the area, the. Dies and youll receive the best chance of survival in order to craft them marketplace and find a spear..., though that 's slower to reach it yet another Black Ring divinity 2 hot kettle fruit, head northeast, along path. True culprit who stole his `` oranges '' is by buying a objects to complete this but. Should have all three jump skills to enter their cells then kill her for 7,500.... Persuasion so thats why he gets it ergo, this dropped her Strength to 5 opposite walls of the and! Youll receive the best chance of survival need Source Points, so make sure he 's line-of-sight. Corpses with this puzzle on Tactician and Honour Modes, so let 's that. Kill some 's avoid that several puzzles to help you progress ( and locked )! Who stole his `` oranges '' decent items another Bless pool and Fane will damage! Not a Sourcerer, position Fane in the game to help you (... Choices: when you move away from your starting position, none other than Bishop Alexandar appears and speak! Your intelligence, along the beach, until you reach yet another Black Ring camp head... At your enemy you jump into the air and shoot down at your.!
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