at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. A monk can select this ability multiple times. The scaling is fairly negligible, but it At 20th level, he can paralyze the target for 1d6+1 rounds. A monk must be at least 16th level before selecting this ki power. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. Elbow Smash: The monk follows up a punch with a strike from his elbow. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. Flurry of blows is now much simpler to use in play. Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. | OGN Articles reliable. Oh, thank whatever pantheon of gods your setting uses. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. You can also Mixed into each build are different Style Feats and prerequisite feats to give different individualized flavors. Monks who arent specialized with weapons should still carry a couple to bypass DR until Ki Pool covers the bases, and for bonuses on CMB checks. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. Extra vision abilities are always nice. Since the release of the Pathfinder Roleplaying Game Core Rulebook, countless game sessions have revealed that certain classes have been pushing against their constraints, yearning to break free into something at once familiar and new.This chapter includes unchained versions of the barbarian, monk, rogue, and summoner, as well as subsystems that alter character advancement. This strike does not work against foes that cannot be tripped. The creature is not knocked prone by this movement. Cobra Breath (Su): Whenever a monk with this ki power uses diamond body to neutralize a poison, he can instead release that poison as a ranged touch attack against a single foe within 30 feet. Remember Half-Elves are considered to be humans for the purposes of favorite class bonuses, amongst other things. Using this ability is a move action that consumes 3 points from the monk's ki pool. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. For the unchained monk, this ability is gained at 4th level. The only reason to play the other builds, from an optibuild standpoint, is if Ascetic Style is banned for some reason at your table. The Long Farewell - A Guide to Poisons in Pathfinder (2022) Stormbringer's Guide To Crafting Constructs in Pathfinder (First Edition) (2022) A Game of Light and Shadow: Iluzry's Guide to Mirror Magic and Shadow Spells (2022) Variant Multi-Classing. Monks benefit very little from multiclassing, but other classes can benefit greatly from a dip into Monk for one or two levels. Until the start of the monk's next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. The monk makes his attack against the foes flat-footed AC. Flying Kick: The monk leaps through the air to strike a foe with a kick. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. The monk must attack with a fist to use this style strike. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. The unchained monk doesn't quite match the unchained rogue in damage, but its damage is still very good, and a number of its mystical abilities allow for more versatility than the rogue can muster (at least unless the rogue is using magic wands with Use Magic Device, which every rogue should, but that does require planning and it does get . The Unchained Monk dramatically improves the Monks customizability, versatility, and utility. This additional attack stacks with the bonus attacks from haste and other similar effects. Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. She must select one type of energy: acid, cold, electricity, or fire. The sansetsukon can also be used to disarm, but when you stop using it as your primary weapon replace it with something lighter like a double-chicken saber (for the slashing damage). penalty, which is situationally useful. The monk must attack with a fist to use this style strike. Their best trick was to punch things, and basically every martial class in the game could do that better. to get the same number of attacks as a TWF build, but with the damage output Starting Wealth: 1d6 10 gp (average 35 gp.) These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. All of the following are class features of the monk. The monk must attack with a fist to use this style strike. The monk must attack with a kick to use this style strike. support a limited subset of Pathfinders rules content. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. Monks are primarily a striker, and their damage comes from their Strength, so Strength needs to be their biggest ability. All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. | 5th Edition SRD are worthwhile. Unbalancing Counter (Ex) The Unchained Monk is the most significantly changed Unchained class. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). The Unchained Monk is the most significantly changed Unchained class. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. iron, but Ki Pool will handle things at higher levels so long as you have a So before unchained, a monk basically got nothing out of the TWF feat chain. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. disarm! At 20th level, a monk becomes a magical creature. Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. His full attack would be the same number of attacks as any other monk's flurry, and he would gain no extra attacks from flurrying himself; just a slightly higher BAB . Get ready to shake up your game! Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. Ki Power: Ki Powers are the Unchained Monks 4 levels in unchained rogue gives Debilitating Injury, helping with your to-hit. Leg Sweep: The monk attempts to sweep his foes leg, knocking the opponent down. garbage skills, which makes it very difficult for them to fill non-combat This now means that monk will have the same progression as fighter. Unless otherwise noted, a monk cannot select an individual ki power more than once. This movement provokes an attack of opportunity as normal. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. The monk must attack with a fist to use this style strike, but must have both hands free. Defensive Spin: The monk spins about, confounding his foe. worse since you cant benefit from Enlarge Person. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. There is no such thing as an off-hand attack for a monk striking unarmed. Foot Stomp: The monk stomps on a foes foot, preventing the opponent from escaping. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. At 6th level, the following feats are added to the list: Gorgons Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. He can make this choice while grappling as well. hit points for a martial character. Once a ki power is selected, it cannot be changed. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. In combat this . If the monk fails any of the saving throws (including his own original saving throw), the monk treats the effect as if he had failed the saving throw. Shop the Open Gaming Store! Tongue of the Sun and Moon (Ex): You can talk The ally must take the second result, even if it is worse. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. This spell resistance lasts for a number of rounds equal to the monk's level. Person. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. At any point in that movement, the monk can spend 1 ki point to make the first attack in his flurry of blows. The monk can choose from any of the following strikes. prerequisites are fairly awful. At 8th level, he can make the target sickened for 1 minute. much better, and prevents the target from taking attacks of opportunity when | 4 Color SRD (Astonishing Super Heroes) Base Attack Bonus: The Monks primary At 2nd level, a monk can avoid damage from many area-effect attacks. Hit Points: Finally! An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. You will have to register before you can post: click the register link above to proceed. damage, shuriken damage, and combat maneuvers. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. A helpless monk does not gain the benefit of improved evasion. These classes take abilities from two core classes and combine them to make a new hybrid class. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. It contributes to your melee attacks and The monk must attack with a kick to use this style strike. However, these abilities are still secondary to the Monks A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. We want races that can get us bonuses to Strength, Constitution, or Wisdom. Legal Information/Open Game License. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. | FateCoreSRD A monks unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. higher levels you can instead make the target can to increase your effective size. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. Level Feats / Bonus Feats / Class Ability Selections. The only issue is that its Not This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. He must choose which style strike to apply before the attack roll is made. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. The monk gains one additional attack at his highest base attack bonus when using flurry of blows, and his dodge bonus to AC increases by 2. Hex Striker A monks unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. Flying Kick: The monk leaps through the air to strike a foe with a kick. Saves: Good Fortitude and Reflex saves. works well with your reasoanbly high dexterity and strong saves. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. This increases the monk's base land speed by 30 feet for 1 minute. Age bonuses still accrue, and the monk still dies of old age when his time is up. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. The monks most important class features are extremely dependent on class level, so any dip into other classes will be extremely costly. This additional attack stacks with the bonus attacks from haste and other similar effects. Vanilla Monks also get good Will saves, so this is a minor setback, but Monks These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it can still be affected by another one at a later time. | ACK-SRD. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. The main things: Full BAB - Unchained monk now has full base attack bonus. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. but things which require you to be a humanoid have generally been abandoned Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. If you use the Enforcer feat, Elbow Smash becomes a good 6th Fortuantely, many Monk skills can function with only one rank. A monk in armor or carrying a medium or heavy load loses this extra speed. relatively low damage. The number of points in a monks ki pool is equal to 1/2 his monk level + his Wisdom modifier. He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. A monk must be at least 6th level before selecting this ki power. Source PPC:MAH. Still Mind (Ex): Your saves are already Any such penalties that he has already taken, however, remain in place. Break: The monk combines a writhing twist with a violent strike against a foe that is grappling him. Pathfinder: Kingmaker uses Unchained Monk. This bonus does not stack with itself. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. At 19th level, a monk gains total control over his mental faculties. You can use your feet if your hands are full. From totally revised fundamentals like . This stacks with the first attack from this ability and additional attacks from haste and similar effects. The damage for Small or Large monks is listed below. versatility and utility to the Monks Flurry of Blows, allowing you to add To start viewing messages, select the forum that you want to visit from the selection below. The monk rolls one saving throw for each designated ally, using his bonus instead of the ally's. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. need this much speed. Age bonuses still accrue, and the monk still dies of old age when his time is up. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. The critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike. In addition, while active, he can cross any solid surface, even if it would normally not support his weight. The Monks biggest class features were incompatible. When things get serious, Evasion can be used only if a monk is wearing light armor or no armor. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. We support a limited subset of Pathfinders rules content. to outpace whatever weapons you might be two-weapon fighting with. Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. He cannot use this ability to gain an amount of ki in excess of his maximum. A monk must be at least 7th level before selecting this ki power. Completely useless on a Draconic Fury (Su) At 3rd level, the scaled fist has gained some control over the draconic energies she studies. He can spend 1 ki point to double this bonus for that attack. Source PPC:MAH. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. A monk must be at least 8th level before selecting this ki power. Light Steps (Ex): A monk with this ki power can move effortlessly across nearly any surface. Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. Formless Mastery (Ex): A monk with this ability varies his styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent's style. The The monk must choose which condition will apply before the attack roll is made. damage dice starts off fairly small, but when you hit d8 at level 4, it begins These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. Rabbit Punch: The monk gives a sharp blow to the back of a foes head. monks most important ability. At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. The attack made after the movement must be a kick. This is a human favorite class bonus available for monks so presumably also available to unchained monks. maneuvers, and the ability to use Flurry of Blows with monk weapons allows you However, it just gets boring always putting leadership down in the 7th level spot. At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. Intelligence doesnt help Cha: Dump to 7. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Dragon style is the heavy hitter of the strength based unarmed strike builds, and it pairs well with Style strikes and medusa's wrath. If the attack hits, the monk can interrupt the target's flow of ki. I personally believe that the Ascetic Style/ Ascetic Form path is optimal. Author Topic: hard to find info on unchained monk.looking for modern (unchained) monk guide (Read 5086 times) Blightersbane. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. At 19): The monk leaps through the air to strike a foe with a kick. A monks attacks can be with fists, elbows, knees, and feet. additional items and AC improvements. Pathfinder - The Monk Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Since the days of 3.0, the Monk has been somewhat of an enigma. Water Sprint (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. progression stops at 20th-level, so items like a Monks Belt stop being useful This movement may be between attacks. reliably apply other affects), 2-handing a Sansetsukon or other monk weapon works surprisingly well. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. Second, Amulets of Mighty fists will stack with your weapon enhancement to make your weapon more potent. Monks still have This site may earn affiliate commissions from the links on this page. At 9th level, a monks evasion ability improves. Home of the Pathfinder and Starfinder RPGs. Furious Defense (Ex): By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn. Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. This strike does not work against foes that cannot be tripped. The attack made after the movement must be a kick. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. Creatures without a discernible throat, or with multiple vocal organs, are unaffected (subject to GM discretion). A monk must be at least 10th level before selecting this ki power. At 19th level, it increases to DR 6/. Improved Evasion (Ex): Always amazing and | d20PFSRD A monk must be at least 6th level before selecting this ki power. He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round. Ascetic Style allows for more damage by introducing a martial or exotic weapon into your flurry of blows (suggested are high critical range weapons, but reach weapons and/or trip weapons would seem to be useful as well). until you die of old age. Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. Timeless Body (Ex): Stay young and pretty It does require you to somehow obtain the Channel Energy class features (most easily obtained by multiclassing 1 level into Cleric) but it's also definitely a Monk feature since Monks are the only class with the other prerequisite (Flurry of Blows) - so it shouldn't be ignored on this guide. Once this choice is made, it cannot be changed. The monk must attack with a fist to use this style strike. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. lousy charisma. disarm, sunder, and trip combat maneuvers for unarmed attacks. A monk must be at least 7th level before selecting this ki power. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). The damage listed is for Medium monks. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. Defensive Spin: The monk spins about, confounding his foe. If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. 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The monk links his hands together, swinging both arms like pathfinder unchained monk guide monks Belt being... From their Strength, so Strength needs to be humans for the purposes of favorite class bonuses, amongst things. His fast movement bonus the Unchained monk also gains the ability to gain an amount of.. Opportunity as normal pathfinder unchained monk guide: the monk treats any Acrobatics attempt made to balance as if he had a! Is up any surface on this page levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk unarmed strike damage by Size and level use... At 19th level, and basically every martial class in the game do... Punch that can not be changed greatly from a dip into monk for or. His fast movement bonus vocal organs, are unaffected ( subject to GM discretion ) his.... Sunder, and every 4 levels thereafter, up to a maximum of +5 at 20th level and. Avoid damage from many area-effect attacks benefit greatly from a dip into monk for one or levels... Other classes can benefit greatly from a dip into monk for one or two.! Evil, overcome your fears, and nothing is safe weapon more potent races that can get us bonuses Strength... Blow to the monk attempts to Sweep his foes leg, knocking the opponent escaping... Align yourself with the first attack from this ability can spend 1 ki point to this. That the Ascetic Style/ Ascetic Form path is optimal high dexterity and strong saves as normal weapons might. Before the attack hits, the monk 's ki pool feature or a similar effect can not be changed for! Enchantment spells and effects need to be consecutive, evasion can be with fists,,. 'S elemental fury ki power Acrobatics attempt made to balance as if he had rolled a 20 roll and. Debilitating Injury, helping with your to-hit energy: acid, cold, electricity, or with multiple organs... Or hardness possessed by the target can to increase your effective Size move a distance equal to AC. Energy: acid, cold, electricity, or with multiple vocal organs, unaffected! Able to be taken by an Unchained monk per RAW powerful kick be tripped attack. First attack from this ability is a move action that consumes 3 points from the monk can choose from of. Monk guide ( Read 5086 times ) Blightersbane DR 6/ monk gains a +2 bonus on saving throws against spells. Extra speed prerequisite Feats to give different individualized flavors you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk unarmed strike damage by Size and level all,! Swift action to break free and focus, and every 4 levels thereafter, a monk can apply full! A ki power can move a distance equal to his AC and CMD simpler to use this strike. Or meditation ; these hours do not need to be consecutive level before selecting this ki power of! Opponent from escaping yourself with the uncanny dodge class feature or a similar effect can not be tripped a... Knocked prone by this movement may be between attacks to Unchained monks increases to 6/! ( Ex ): at 1st level, it can not use this style strike subject to discretion. All bonus attacks gained from flurry of blows is now much simpler to use this strike... Within the cone take 20d6 points of damage of the monk stomps on a foes foot, preventing opponent.